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TPK
Last night I GMed my first ever complete TPK. It's kind of a long time coming, and I'm glad to have finally done it. Not that I was looking forward to it, just that it felt odd to have played this long and never had one.

I guess I have had a couple near-TPKs -- game ending experiences where only one or two characters made it out alive. There was always at least one guy that made it out though.

Anyway, I don't feel guilty about it, nor any need to dissect what went down. The players got themselves into a situation they couldn't run from, and then had some poor luck and a few bad choices. It happens. I think it was avoidable on their end, and I don't think anything I did was incorrect.

Anyway, even though all the players still had fate points and could by rights continue the game, it's given us pause enough to discuss what we want to do (continue playing, play something else, etc.) It's unfortunate that we didn't quite hit the year mark on this campaign -- only three weeks away! Still, I think it was growing somewhat stale, and that whatever we come up with next will be fun and invigorating.

Until I kill them all. :)
October 15th, 2009 - 08:11 am | Comments (2) | PERMALINK

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